Settler | |
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File:Settler.png | |
Caravans full of families, livestock, supplies and hopes, these vulnerable convoys allow nations to establish distant footholds. | |
Basic Information
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Culture:
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all |
Era:
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Early Modern Era |
Tech:
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Three-Masted Ship |
Production cost:
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800 Industry |
Unit Stats
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Strength:
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Strength 32 |
Movement:
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Movement 4 |
Range:
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Range 1 |
Resource requirements
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1 population, 1 Copper | |
Evolution
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Type and Abilities
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Class
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Melee |
Specialty
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Advanced Colony |
Settler are generic units available in the Early Modern Era, after researching the Three-Masted Ship technology.
- Description
- Caravans full of families, livestock, supplies and hopes, these vulnerable convoys allow nations to establish distant footholds.
Class and Specialty[编辑 | 编辑源代码]
- Melee
- Close-combat unit. Useful for protecting ranged units from cavalry.
- Advanced Colony
- Create a city with some Industry industry and 3 population, as well as a set of infrastructures from the Medieval Era and earlier.
Special ability[编辑 | 编辑源代码]
Create a city with 3 population and 1125 Industry production.
Built-in Infrastructure effects:
- +5 Food food per Horse
- +5 Industry industry per Copper
- +1 Stability stability per researchers
- +20 Fortification fortification
- +1 Industry industry per workers
- +1 Food food on Food Farmers Quarters per adjacent Food Farmers Quarter
- +1 Industry industry on Industry Makers Quarters per adjacent Industry Makers Quarter
- +1 Food food on Food Farmers Quarter
- On garrison:
- +1 Detection Range detection range
- +1 Strength combat strength in combat for units adjacent to the district
- +1 Vision Range vision range
- +1 Industry industry on Industry Makers Quarter
- +3 Money money on main plaza
- Modify unit Industry production cost by -5%
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This page was moved from gamepedia:humankind:Settler. Its edit history can be viewed at Settler/edithistory