Knights | |
---|---|
File:Knights.png | |
Heavily armed and armed knights on heavily armoured horses become the ultimate cavalry shock troops. | |
Basic Information
| |
Culture:
|
all |
Era:
|
Medieval Era |
Tech:
|
Chivalry |
Production cost:
|
685 Industry |
Unit Stats
| |
Strength:
|
Strength 36 |
Movement:
|
Movement 6 |
Range:
|
Range 1 |
Resource requirements
| |
1 population, 2 Iron , 2 Horse | |
Evolution
| |
Evolution of:
|
Chariot, Horsemen |
Evolves into:
|
Dragoons |
Type and Abilities
| |
Class
|
Cavalry |
Specialty
|
Charge |
Knights are generic units available in the Medieval Era, after researching Chivalry technology.
- Description
- Heavily armed and armed knights on heavily armoured horses become the ultimate cavalry shock troops.
Class and Specialty[编辑 | 编辑源代码]
- Cavalry
- Close-combat unit that ignores enemy zones of control. Particularly good for running down ranged units.
- Charge
- Receives bonus combat strength when attacking if not adjacent to an enemy at the beginning of the round.
Upgrades and Replacements[编辑 | 编辑源代码]
Unique replacements[编辑 | 编辑源代码]
These units are replacing this unit if the corresponding culture has chosen.
Upgrades from[编辑 | 编辑源代码]
Culture | Unit | Cost |
---|---|---|
All | Chariot | 343 Money |
All | Horsemen | 343 Money |
Goths | Gothic Cavalry | 343 Money |
Carthaginians | War Elephant | 343 Money |
Upgrades into[编辑 | 编辑源代码]
Culture | Unit | Era | Technology | Cost |
---|---|---|---|---|
Poles | Winged Hussars | Early Modern Era | Supply Lines | 400 Money |
All | Dragoons | Industrial Era | Carbine | 1020 Money |
|
This page was moved from gamepedia:humankind:Knights. Its edit history can be viewed at Knights/edithistory