Chariot | |
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File:Chariot.png | |
Rapid, heavy and bearing arms, chariots are intimidating shock troops. | |
Basic Information
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Culture:
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all |
Era:
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Ancient Era |
Tech:
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Wheel |
Production cost:
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170 Industry |
Unit Stats
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Strength:
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Strength 23 |
Movement:
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Movement 6 |
Range:
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Range 1 |
Resource requirements
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1 population, 2 Copper , 1 Horse | |
Evolution
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Evolves into:
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Knights |
Type and Abilities
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Class
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Cavalry |
Specialty
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Charge |
Chariot are generic units available in the Ancient Era, after researching Wheel technology.
- Description
- Rapid, heavy and bearing arms, chariots are intimidating shock troops.
Class and Speciality[编辑 | 编辑源代码]
- Cavalry
- Close-combat unit that ignores enemy zones of control. Particularly good for running down ranged units.
- Charge
- Receives bonus combat strength when attacking if not adjacent to an enemy at the beginning of the round.
Upgrades and Replacements[编辑 | 编辑源代码]
Unique replacements[编辑 | 编辑源代码]
These units are replacing this unit if the corresponding culture has chosen.
Upgrades into[编辑 | 编辑源代码]
Culture | Unit | Era | Tech | Cost |
---|---|---|---|---|
Goths | Gothic Cavalry | Classical Era | Mounted Warfare | 80 Money |
Carthaginians | War Elephant | Classical Era | Mounted Warfare | 163 Money |
All | Knights | Medieval Era | Chivalry | 343 Money |
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This page was moved from gamepedia:humankind:Chariot. Its edit history can be viewed at Chariot/edithistory