Units have different classes and traits. These are the unique passive abilities witch variate unit to unit.

Unit classes[编辑 | 编辑源代码]

Name Description
Aircraft Carrier Can transport aircraft.
Animal Close-combat unit that behaves erratically in battle. Can be hunted for Food by certain units.
Armoured Vehicle Strong against close-ranged attacks.
Armoured Vessel Strong against close-ranged attacks.
Boarding Vessel No special rules.
Bomber Specialized air-strike unit able to damage enemy land units and structures, but unable to patrol or fight aircraft.
Cavalry Close-combat unit that ignores enemy zones of control. Particularly good for running down ranged units.
Fighter Patrol aircraft unit able to provide vision and counter enemy aircraft.
Gun Platform No special rules.
Gunship Ignores all constraints and bonuses from terrain, and cannot be attacked by melee units.
Gunner Ranged-combat unit, must have line of sight to attack. Fights at full combat strength even when defending against close-combat attacks.
Heavy Weapon Ranged-combat unit, must have line of sight to attack. Can destroy fortified tiles but cannot retaliate when attacked by a close-combat unit.
Melee Close-combat unit. Useful for protecting ranged units from cavalry.
Missile Consumed to perform a single strike action on a distant target.
Multi Role Aircraft Versatile aircraft unit which can perform both patrols and air-strikes effectively.
Naval Transport Ranged-combat naval unit, must have line of sight to attack. Replaces land units which embark to travel across ocean tiles.
Nomad Special unit that gathers Food food through fighting and ransacking in order to multiply.
Ranged Ranged-combat unit. Less effective when it can't see its target. Receives a penalty to ist combat strength when defending against close-combat attacks.
Siege Artillery Ranged-combat unit, must have line of sight to attack. Can destroy fortified tiles but cannot retaliate when attacked by a close-combat unit.
Siege Weapon Can only be constructed during a siege using accumulated siege works. Cannot enter city tile or retaliate when attacked by a close-combat unit.
Spy Cannot fight, but can enter enemy cities to steal resources.
Torpedo Vessel Strong against ranged attacks.

Unit traits[编辑 | 编辑源代码]

Name Description
Advanced Colony Create a city with some Industry industry and 3 population, as well as a set of infrastructures from the Medieval Era and earlier.
Ambusher Stronger on difficult terrain tiles.
Anti-aircraft Provides anti-air power equal to the unit's combat strength.
Anti-Cavalry Bonus combat strength when fighting cavalry units.
Anti-Colonialism Allied units gain a combat strength bonus when attacking stronger units
Bastion Stronger when fighting from high ground and fortified position.
Battering ram Can only attack walls.
Bombard Can bombard districts and battlefields from out of battle.
Champion Stronger when attacking during the first round.
Charge Receives bonus combat strength when attacking if not adjacent to an enemy at the beginning of the round.
Charge Master When charging the target cannot retaliate.
Cliffs Crosser Can cross cliffs.
Coastal ship Destroyed by consecutive Turn turns spent in deep water.
Conveyor Increased Movement movement speed when starting its Turn turn in an allied territory.
Demolish Has a close-combat attack that can be used to destroy cities' fortified tiles.
Discoverer Generate Money money when collecting curiosities
El Dorado Double all ransack profits.
Elephant Platform Ignores penalties from fighting in melee.
Enforcers Drains additional Stability stability during sieges.
Expedition Regenerates health when outside of your territory.
Exceptional Accuracy Can shoot above obstacles without penalties.
Fervor No combat strength penalty from damage.
Free Riders Can act a second time after attacking.
Grappler Has a larger zone of control which cannot be ignored.
Guardian Stronger when standingon friendly extension.
Guerilla Fighters Stealth unit that remains hidden even when attacking.
Heavy Charge Receives double the strength bonus when charging.
Heavier Charge Receives triple the Combat Strength bonus when charging.
High Sea Ignores any penalties from deep water.
Home guard Appears automatically to defend your cities from attack.
Honor Code Prevents its army from retreating.
Immobile Cannot move once deployed.
Inner Sea Mastodonte Much higher combat strength when in coastal waters.
Mandate of Heaven Bonus combat strength when Stability stability is high.
Move and Fire Can keep moving after making an attack.
Multi-rocket Bombard Can use the bombard action twice per Turn turn.
Navigator Damaged by consecutive Turn turns spent in deep water.
Pathfinder Ignores movement penalties from forests.
Phalanx Grants additional combat strength for each unit with the Phalanx ability adjacent.
Pillager Generates additional Money gold when destroying an outpost.
Poison Applies a poisoned status to the target, which reduces its Movement movement speed and Range attack range
Proselyte Bonus combat strength against enemies with different state religion.
Ramming Increased Movement movement speed in battle and has bonus combat strength against adjacent targets.
Ransacker Bonus combat strength when ransacking and fighting on enemy districts.
Repulse Receives bonus combat strength when defending if not adjacent to an enemy at the beginning of the round.
Siege Mastery Bonus combat strength when participating in an assault or sortie.
Sly Ignore hostile zones of control.
Stealth Cannot be seen except by adjacent units.
Suppression The targeted unit can either move or attack next Turn turn, but not both.
Tactical Superiority Rear attack applies whenever an ally is adjacent to the target, no matter their position.
Trample Stronger when attacking weaker units.

This page was moved from gamepedia:humankind:Unit Traits. Its edit history can be viewed at Unit Traits/edithistory