Units have different classes and traits. These are the unique passive abilities witch variate unit to unit.
Unit classes[编辑 | 编辑源代码]
Name | Description |
---|---|
Aircraft Carrier | Can transport aircraft. |
Animal | Close-combat unit that behaves erratically in battle. Can be hunted for Food by certain units. |
Armoured Vehicle | Strong against close-ranged attacks. |
Armoured Vessel | Strong against close-ranged attacks. |
Boarding Vessel | No special rules. |
Bomber | Specialized air-strike unit able to damage enemy land units and structures, but unable to patrol or fight aircraft. |
Cavalry | Close-combat unit that ignores enemy zones of control. Particularly good for running down ranged units. |
Fighter | Patrol aircraft unit able to provide vision and counter enemy aircraft. |
Gun Platform | No special rules. |
Gunship | Ignores all constraints and bonuses from terrain, and cannot be attacked by melee units. |
Gunner | Ranged-combat unit, must have line of sight to attack. Fights at full combat strength even when defending against close-combat attacks. |
Heavy Weapon | Ranged-combat unit, must have line of sight to attack. Can destroy fortified tiles but cannot retaliate when attacked by a close-combat unit. |
Melee | Close-combat unit. Useful for protecting ranged units from cavalry. |
Missile | Consumed to perform a single strike action on a distant target. |
Multi Role Aircraft | Versatile aircraft unit which can perform both patrols and air-strikes effectively. |
Naval Transport | Ranged-combat naval unit, must have line of sight to attack. Replaces land units which embark to travel across ocean tiles. |
Nomad | Special unit that gathers Food food through fighting and ransacking in order to multiply. |
Ranged | Ranged-combat unit. Less effective when it can't see its target. Receives a penalty to ist combat strength when defending against close-combat attacks. |
Siege Artillery | Ranged-combat unit, must have line of sight to attack. Can destroy fortified tiles but cannot retaliate when attacked by a close-combat unit. |
Siege Weapon | Can only be constructed during a siege using accumulated siege works. Cannot enter city tile or retaliate when attacked by a close-combat unit. |
Spy | Cannot fight, but can enter enemy cities to steal resources. |
Torpedo Vessel | Strong against ranged attacks. |
Unit traits[编辑 | 编辑源代码]
Name | Description |
---|---|
Advanced Colony | Create a city with some Industry industry and 3 population, as well as a set of infrastructures from the Medieval Era and earlier. |
Ambusher | Stronger on difficult terrain tiles. |
Anti-aircraft | Provides anti-air power equal to the unit's combat strength. |
Anti-Cavalry | Bonus combat strength when fighting cavalry units. |
Anti-Colonialism | Allied units gain a combat strength bonus when attacking stronger units |
Bastion | Stronger when fighting from high ground and fortified position. |
Battering ram | Can only attack walls. |
Bombard | Can bombard districts and battlefields from out of battle. |
Champion | Stronger when attacking during the first round. |
Charge | Receives bonus combat strength when attacking if not adjacent to an enemy at the beginning of the round. |
Charge Master | When charging the target cannot retaliate. |
Cliffs Crosser | Can cross cliffs. |
Coastal ship | Destroyed by consecutive Turn turns spent in deep water. |
Conveyor | Increased Movement movement speed when starting its Turn turn in an allied territory. |
Demolish | Has a close-combat attack that can be used to destroy cities' fortified tiles. |
Discoverer | Generate Money money when collecting curiosities |
El Dorado | Double all ransack profits. |
Elephant Platform | Ignores penalties from fighting in melee. |
Enforcers | Drains additional Stability stability during sieges. |
Expedition | Regenerates health when outside of your territory. |
Exceptional Accuracy | Can shoot above obstacles without penalties. |
Fervor | No combat strength penalty from damage. |
Free Riders | Can act a second time after attacking. |
Grappler | Has a larger zone of control which cannot be ignored. |
Guardian | Stronger when standingon friendly extension. |
Guerilla Fighters | Stealth unit that remains hidden even when attacking. |
Heavy Charge | Receives double the strength bonus when charging. |
Heavier Charge | Receives triple the Combat Strength bonus when charging. |
High Sea | Ignores any penalties from deep water. |
Home guard | Appears automatically to defend your cities from attack. |
Honor Code | Prevents its army from retreating. |
Immobile | Cannot move once deployed. |
Inner Sea Mastodonte | Much higher combat strength when in coastal waters. |
Mandate of Heaven | Bonus combat strength when Stability stability is high. |
Move and Fire | Can keep moving after making an attack. |
Multi-rocket Bombard | Can use the bombard action twice per Turn turn. |
Navigator | Damaged by consecutive Turn turns spent in deep water. |
Pathfinder | Ignores movement penalties from forests. |
Phalanx | Grants additional combat strength for each unit with the Phalanx ability adjacent. |
Pillager | Generates additional Money gold when destroying an outpost. |
Poison | Applies a poisoned status to the target, which reduces its Movement movement speed and Range attack range |
Proselyte | Bonus combat strength against enemies with different state religion. |
Ramming | Increased Movement movement speed in battle and has bonus combat strength against adjacent targets. |
Ransacker | Bonus combat strength when ransacking and fighting on enemy districts. |
Repulse | Receives bonus combat strength when defending if not adjacent to an enemy at the beginning of the round. |
Siege Mastery | Bonus combat strength when participating in an assault or sortie. |
Sly | Ignore hostile zones of control. |
Stealth | Cannot be seen except by adjacent units. |
Suppression | The targeted unit can either move or attack next Turn turn, but not both. |
Tactical Superiority | Rear attack applies whenever an ally is adjacent to the target, no matter their position. |
Trample | Stronger when attacking weaker units. |
This page was moved from gamepedia:humankind:Unit Traits. Its edit history can be viewed at Unit Traits/edithistory