Infrastructures in Humankind are built in the cities. Infrastructures found in the construction list as well as units and districts. Each city can only build one of each of these special buildings, and they are not placed on the map, but they will directly improve the city. They interact with districts and other game entities in unique ways. The special buildings are categorised by families and levels. New family lines or new levels in the existing ones can be unlocked by the tech-tree.

Families[编辑 | 编辑源代码]

Name Orientation Starting Era Max level
Millstone Food food unknown 1
Animal Husbandry Ancient Era 2
Grain Stockage 3
Irrigation 2
Fertilization Industrial Era 2
Fishing Harbor Ancient Era 3
Sea Trade 3
Pottery Workshop Influence influence Ancient Era 1
Public Hygiene Stability stability Ancient Era 3
Policing Classical Era 2
Entertainment 3
Health Medieval Era 2
Arts Early Modern Era 2
Governance Contemporary Era 3
Name Orientation Starting Era Max level
Coal Energy Industry industry Ancient Era 4
Lumbering 2
Quarrying 2
River Exploitation Classical Era 2
Workplace 4
Solar Energy Contemporary Era 1
Wind Energy 1
Nuclear Energy 1
Distribution Money money Ancient Era 2
Taxation Classical Era 2
Trading Taxation 2
Trading Medieval Era 2
Banking Early Modern Era 2
Market Industrial Era 2
Name Orientation Starting Era Max level
Walls Military Ancient Era 4
Formation 3
Camps 3
Reserve Medieval Era 2
Bunker Contemporary Era 1
Anti Air 2
Knowledge Diffusion Science science Ancient Era 4
Education Classical Era 3
Knowledge Storage 3
Research Centers Medieval Era 3

Infrastructure list[编辑 | 编辑源代码]

Ancient Era Classical Era Medieval Era Early Modern Era
Grain Stockage Granary Grain Silos
Animal Husbandry Animal Barns
Lumbering Lumber Yard
Walls Fences

Palisades

Stone Walls Bastions
Pottery Workshop Pottery Workshop
Quarrying Stoneworks
Camps Watchtower Fort
Irrigation Flood Irrigation Artificial Reservoirs
Public Hygiene Public Fountain Aqueduct
Fishing Fishery
Coal Energy Forge Charcoal Kiln High Furnace
Distribution Food Market
Knowledge Diffusion House of Scribes Manuscript Atelier Printing House
Sea Trade Fishmonger Great Fishmarket
Formation Barracks Tourney Fields
River Exploitation Watermill
Taxation Levy Administration Taxation Office
Policing City Watch
Education School University
Entertainment Theater Playhouse
Knowledge Storage Library Cabinet of Curiosities
Workplace Artisan Workshop Manufactory
Trading Taxation Customs Farm
Reserve Armory
Trading Commodity Market Stock Exchange
Health Apothecary
Research Centers Alchemist's Workshop Inventor's Workshop
Banking Bank

This page was moved from gamepedia:humankind:Infrastructure. Its edit history can be viewed at Infrastructure/edithistory