Harbor
File:Harbor.png
Sanctuary for new naval vessels, both military and commercial interests exist here. Adjoining markets sell fresh fish catches, bring in extra coin to the harbour.
Basic Information
Culture:
All
Era:
Ancient Era
Technology:
Fishing
Type:
Coastal
Resource explotation
Food Industry Money Science
Placement prerequisites
Can be freely placed in coastal tiles.


The Harbor is a generic district, which available in cities and outposts after the player reached the Ancient Era and researched the Fishing technology. Can only be placed in coastal tiles.

Effects[编辑 | 编辑源代码]

Special Effects[编辑 | 编辑源代码]

  • Functions as a naval unit spawn.
  • Allows units to embark without any Movement movement penalty.
  • Unlike other quarters which only exploit immediate adjacent tiles, Harbors can exploit to 2 tiles away.
    • As a result, the production cost of Harbor is also more expensive than the cost of other quarters.

Unique replacements[编辑 | 编辑源代码]

Culture Quarter/District Era
Phoenicians Haven Ancient Era
Carthaginians Cothon Classical Era
Norsemen Naust Medieval Era


This page was moved from gamepedia:humankind:Harbor. Its edit history can be viewed at Harbor/edithistory