Harbor | |
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File:Harbor.png | |
Sanctuary for new naval vessels, both military and commercial interests exist here. Adjoining markets sell fresh fish catches, bring in extra coin to the harbour. | |
Basic Information
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Culture:
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All |
Era:
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Ancient Era |
Technology:
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Fishing |
Type:
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Coastal |
Resource explotation
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Food Industry Money Science | |
Placement prerequisites
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Can be freely placed in coastal tiles. |
The Harbor is a generic district, which available in cities and outposts after the player reached the Ancient Era and researched the Fishing technology. Can only be placed in coastal tiles.
Effects[编辑 | 编辑源代码]
Special Effects[编辑 | 编辑源代码]
- Functions as a naval unit spawn.
- Allows units to embark without any Movement movement penalty.
- Unlike other quarters which only exploit immediate adjacent tiles, Harbors can exploit to 2 tiles away.
- As a result, the production cost of Harbor is also more expensive than the cost of other quarters.
Unique replacements[编辑 | 编辑源代码]
Culture | Quarter/District | Era |
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Phoenicians | Haven | Ancient Era |
Carthaginians | Cothon | Classical Era |
Norsemen | Naust | Medieval Era |
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This page was moved from gamepedia:humankind:Harbor. Its edit history can be viewed at Harbor/edithistory