Cities and units can obtain a number and multiple of different statuses from actions, events, civics and more.

City Statuses[编辑 | 编辑源代码]

Status Description Effects
Administered Example Example
Celebrating Festivities across the city bring feelings of contentment to all. +10 Stability Stability (10 Turn)
Fanatical A religious zeal for one true faith is consuming the city. Citizens and holy ones alilke exclaim the truth, while hunting down heretics with renewed vigor. +25% Faith Faith (10 Turn)
Locked Down Civilisation forces flood the streets, reassuring the citizens but hindering industry.

+10 Stability Stability (10 Turn)

-2 Industry Industry (10 Turn)
Science Investing Extra funding for scientific projects leaves the city's coffers more empty, but helps seed innovative projects.

+20 Science Science

-15 Money Money (10 Turn)
Tolerant Brothers and sisters of other faiths are more than welcome in the city, where they are free to build temples and practice their religion in peace. +5 Faith Faith (10 Turn)
Sacrificing Many farmhands and labourers of the city have given themselves over to military production in a frenzy of patriotic fervour. -5 Food food (10 Turn)
Modify land unit Industry production cost by -35%
Modify naval unit Industry production cost by -35%
Force-Labored Coerced through leadership pressure, workers toil longer hours for their industries. +5 Industry industry (10 Turn)
-5 Stability Stability (10 Turn)
Patriotic The city is awash with military patriotism, the citizens contented and happy to go the extra mile for the military-industrial complex. Modify land unit Industry production cost by -20%
Modify naval unit Industry production cost by -20%
Defiant A mood of mournful defiance hangs over the city, fueling discontent. -5 Stability Stability (10 Turn)
Superstitius Irrationality runs riot as citizens succumb to a time of hearsay, exaggeration and superstition. Scientific advances are slowed. -2 Science Science (10 Turn)
Bountiful The farming quarters of the city buzz with life, securing bumper crops. +10 Food food (10 Turn)
Victorious Example Example

Unit Statuses[编辑 | 编辑源代码]

Status Description Effects
Swift The unit moves with a spring in its steps, temporarily able to cover greater distances than usual. +2 Movement movement speed (10 Turn)
Letargic Weather it's fatigue or demoralized soldiers, the result is the same: this unit is slow. -1 Movement land movement speed (10 Turn)
Supplied This army is currently located in an allied teretory and as such will regenerate its health and may also benefit from other abilities. +20 health regeneration (Turn)
Example Example Example
Example Example Example
Example Example Example
Example Example Example
Example Example Example
Example Example Example
Example Example Example


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