Peasants | |
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File:Peasants.png | |
With a deep allegiance to the land of theirs' and their forebears' birth, peasants make unskilled but determined soldiers. | |
Basic Information
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Culture:
|
all |
Era:
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Medieval Era |
Tech:
|
Feudalism |
Unit Stats
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Strength:
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Strength 27 |
Movement:
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Movement 4 |
Range:
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Range 1 |
Resource requirements
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none | |
Evolution
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Evolution of:
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Citizens |
Evolves into:
|
Draftees |
Type and Abilities
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Class
|
Melee |
Specialty
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Home guard |
Peasants are generic units available in the Medieval Era, after researching Feudalism technology. These units are not trainable they will appear to defend if one of your city or outpost is under siege.
- Description
- With a deep allegiance to the land of theirs' and their forebears' birth, peasants make unskilled but determined soldiers.
Class and Specialty[编辑 | 编辑源代码]
- Melee
- Close-combat unit. Useful for protecting ranged units from cavalry.
- Home guard
- Appears automatically to defend your cities from attack.
Upgrades and Replacements[编辑 | 编辑源代码]
Upgrades from[编辑 | 编辑源代码]
Culture | Unit | Cost |
---|---|---|
All | Citizens | none |
Upgrades into[编辑 | 编辑源代码]
Culture | Unit | Era | Tech | Cost |
---|---|---|---|---|
All | Draftees | Early Modern Era | Centralized Power | none |
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This page was moved from gamepedia:humankind:Peasants. Its edit history can be viewed at Peasants/edithistory