Feudalism | |
---|---|
File:Feudalism.png | |
While warriors become vassals of overlords, gaining estates of land in exchange for military service, the peasantry works these lands, gaining protection in return. | |
Basic Information
| |
Era:
|
Medieval Era |
Cost:
|
900 Science |
Boostable:
|
false |
Technologies
| |
Prerequired:
|
Imperial Power |
Leads to:
|
Guilds |
Unlocks
| |
Units:
|
Peasants |
Districts:
|
Colony Model |
Feudalism is an Medieval Era technology in Humankind. Cannot be boosted.
Place in the tech tree[编辑 | 编辑源代码]
Prerequired:[编辑 | 编辑源代码]
Leads to:[编辑 | 编辑源代码]
Unlocks[编辑 | 编辑源代码]
- Crop rotation (effect)
- +1 Food food on exploitation.
Colony Model.pngColony Modeldistrict
This page was moved from gamepedia:humankind:Feudalism. Its edit history can be viewed at Feudalism/edithistory