Military Architecture | |
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File:Military Architecture.png | |
The dedicated study of structures from a military perspective usher in ideas for devious defences and formidable weapons. | |
Basic Information
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Era:
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Medieval Era |
Cost:
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1800 Science |
Boostable:
|
false |
Technologies
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Prerequired:
|
Siege Tactics |
Leads to:
|
Gunpowder Warfare |
Unlocks
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Units:
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Trebuchet |
Infrastructures:
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Fort |
Military Architecture is an Medieval Era technology in Humankind. Cannot be boosted.
Place in the tech tree[编辑 | 编辑源代码]
Prerequired:[编辑 | 编辑源代码]
Leads to:[编辑 | 编辑源代码]
Unlocks[编辑 | 编辑源代码]
- Absorb City
- Gives the ability to merge several Cities.
This page was moved from gamepedia:humankind:Military Architecture. Its edit history can be viewed at Military Architecture/edithistory