Guilds | |
---|---|
File:Guilds.png | |
Associations of artisans or merchants ensure the quality of trades, but can also lead to secretive alliances. | |
Basic Information
| |
Era:
|
Medieval Era |
Cost:
|
2400 Science |
Boostable:
|
false |
Technologies
| |
Prerequired:
|
Feudalism, Seafaring Mastery |
Leads to:
|
Centralized Power |
Unlocks
| |
Units:
|
Saboteur |
Infrastructures:
|
Commodity Market |
Guilds is an Medieval Era technology in Humankind. Cannot be boosted.
Place in the tech tree[编辑 | 编辑源代码]
Prerequired:[编辑 | 编辑源代码]
Leads to:[编辑 | 编辑源代码]
Unlocks[编辑 | 编辑源代码]
- Trade Insurance
- -20% Money money cost on the base price when buying a resource through trade
- +20% Money money from resources sold to other civilizations
Commodity Market.pngCommodity Marketinfrastructure
Forest.pngForestconstructible
This page was moved from gamepedia:humankind:Guilds. Its edit history can be viewed at Guilds/edithistory