Guilds
File:Guilds.png
Associations of artisans or merchants ensure the quality of trades, but can also lead to secretive alliances.
Basic Information
Era:
Medieval Era
Cost:
2400 Science
Boostable:
false
Technologies
Prerequired:
Feudalism, Seafaring Mastery
Leads to:
Centralized Power
Unlocks
Units:
Saboteur
Infrastructures:
Commodity Market


Guilds is an Medieval Era technology in Humankind. Cannot be boosted.

Place in the tech tree[编辑 | 编辑源代码]

Prerequired:[编辑 | 编辑源代码]

Leads to:[编辑 | 编辑源代码]

Unlocks[编辑 | 编辑源代码]

Trade Insurance
-20% Money money cost on the base price when buying a resource through trade
+20% Money money from resources sold to other civilizations
Forest.pngForestconstructible


This page was moved from gamepedia:humankind:Guilds. Its edit history can be viewed at Guilds/edithistory