Infrastructures in Humankind are built in the cities. Infrastructures found in the construction list as well as units and districts. Each city can only build one of each of these special buildings, and they are not placed on the map, but they will directly improve the city. They interact with districts and other game entities in unique ways. The special buildings are categorised by families and levels. New family lines or new levels in the existing ones can be unlocked by the tech-tree.
Families[編輯 | 編輯原始碼]
Name | Orientation | Starting Era | Max level |
---|---|---|---|
Millstone | Food food | unknown
|
1 |
Animal Husbandry | Ancient Era | 2 | |
Grain Stockage | 3 | ||
Irrigation | 2 | ||
Fertilization | Industrial Era | 2 | |
Fishing | Harbor | Ancient Era | 3 |
Sea Trade | 3 | ||
Pottery Workshop | Influence influence | Ancient Era | 1 |
Public Hygiene | Stability stability | Ancient Era | 3 |
Policing | Classical Era | 2 | |
Entertainment | 3 | ||
Health | Medieval Era | 2 | |
Arts | Early Modern Era | 2 | |
Governance | Contemporary Era | 3 |
Name | Orientation | Starting Era | Max level |
---|---|---|---|
Coal Energy | Industry industry | Ancient Era | 4 |
Lumbering | 2 | ||
Quarrying | 2 | ||
River Exploitation | Classical Era | 2 | |
Workplace | 4 | ||
Solar Energy | Contemporary Era | 1 | |
Wind Energy | 1 | ||
Nuclear Energy | 1 | ||
Distribution | Money money | Ancient Era | 2 |
Taxation | Classical Era | 2 | |
Trading Taxation | 2 | ||
Trading | Medieval Era | 2 | |
Banking | Early Modern Era | 2 | |
Market | Industrial Era | 2 |
Name | Orientation | Starting Era | Max level |
---|---|---|---|
Walls | Military | Ancient Era | 4 |
Formation | 3 | ||
Camps | 3 | ||
Reserve | Medieval Era | 2 | |
Bunker | Contemporary Era | 1 | |
Anti Air | 2 | ||
Knowledge Diffusion | Science science | Ancient Era | 4 |
Education | Classical Era | 3 | |
Knowledge Storage | 3 | ||
Research Centers | Medieval Era | 3 |
Infrastructure list[編輯 | 編輯原始碼]
Ancient Era | Classical Era | Medieval Era | Early Modern Era | |
---|---|---|---|---|
Grain Stockage | Granary | Grain Silos | ||
Animal Husbandry | Animal Barns | |||
Lumbering | Lumber Yard | |||
Walls | Fences | Stone Walls | Bastions | |
Pottery Workshop | Pottery Workshop | |||
Quarrying | Stoneworks | |||
Camps | Watchtower | Fort | ||
Irrigation | Flood Irrigation | Artificial Reservoirs | ||
Public Hygiene | Public Fountain | Aqueduct | ||
Fishing | Fishery | |||
Coal Energy | Forge | Charcoal Kiln | High Furnace | |
Distribution | Food Market | |||
Knowledge Diffusion | House of Scribes | Manuscript Atelier | Printing House | |
Sea Trade | Fishmonger | Great Fishmarket | ||
Formation | Barracks | Tourney Fields | ||
River Exploitation | Watermill | |||
Taxation | Levy Administration | Taxation Office | ||
Policing | City Watch | |||
Education | School | University | ||
Entertainment | Theater | Playhouse | ||
Knowledge Storage | Library | Cabinet of Curiosities | ||
Workplace | Artisan Workshop | Manufactory | ||
Trading Taxation | Customs Farm | |||
Reserve | Armory | |||
Trading | Commodity Market | Stock Exchange | ||
Health | Apothecary | |||
Research Centers | Alchemist's Workshop | Inventor's Workshop | ||
Banking | Bank |
This page was moved from gamepedia:humankind:Infrastructure. Its edit history can be viewed at Infrastructure/edithistory