Template:Culture orientation

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Examples[编辑源代码]

Merchant cultures favour a gameplay style focused on generating Money money. These cultures earn more fame from merchant Era Star era stars. Maximum 3 Era Star era stars be obtained from this type by reaching the gained Money money thresholds ( 600 / ? / ? Money ).

Doubles gains of Money money when selling a resource and halves costs of Money money when buying them. Any resource you buy via trade can be re-purchased by other empires at a premium.
{{Culture orientation|Merchant}}

Scientist cultures favour a gameplay style focused on generating Science science and unlocking technologies in the tech tree. These cultures earn more fame from scientist Era Star era stars. Maximum 3 Era Star era stars be obtained from this type by reaching the researched technologies thresholds ( 4 / 7 / 10 Scientist Threshold ).

Can set cities into "Science" mode: all the Industry industry and Money money are converted into Science science. The mode lasts until you turn it off on the city, but you have to wait for at least 5 Turn turns.
{{Culture orientation|Scientist}}

Militarist cultures favour a gameplay style focused on the use of a large successful military. These cultures earn more fame from militarist Era Star era stars. Maximum 3 Era Star era stars be obtained from this type by reaching the destroyed enemy unit thresholds ( 6 / 13 / ? Militarist Threshold ).

Gains the ability to instantly raise militia armies in your cities, these armies can be used to attack or defend and can move on the map, but they cost population.
{{Culture orientation|Militarist}}

Expansionist cultures favour a gameplay style focused on claiming territory. These cultures earn more fame from expansionist Era Star era stars. Maximum 3 Era Star era stars be obtained from this type by reaching the owned territory thresholds ( 5 / 8 / ? Expansionist Threshold ).

{{Culture orientation|Expansionist}}

Agrarian cultures favour a gameplay style focused on population growth and creating Food food. These cultures earn more fame from agrarian Era Star era stars. Maximum 3 Era Star era stars be obtained from this type by reaching the gained poppulation (units counts as population) thresholds ( 10 / 20 / ? Agrarian Threshold ).

Gains access to 2 unique actions. These actions can be triggered once the meter is full. the bar is filled according to your surplus Food food.
Unique actions:
  • Mother's Milk: Creates 1 population per territory in all of your cities.
  • Land of Plenty: Attracts 1 population for each adjacent territory in an opponent city.
{{Culture orientation|Agrarian}}

Builder cultures favour a gameplay style focused on construction and Industry industry. These cultures earn more fame from builder Era Star era stars. Maximum 3 Era Star era stars be obtained from this type by reaching the built district thresholds ( 6 / ? / ? Builder Threshold ).

Can set cities into "Industry" mode: all the Science science and Money money are converted into Industry industry. The mode lasts until you turn it off on the city, but you have to wait for at least 5 Turn turns.
{{Culture orientation|Builder}}

Aesthete cultures favour a gameplay style focused on earning Influence influence. These cultures earn more fame from aesthete Era Star era stars. Maximum 3 Era Star era stars be obtained from this type by reaching the gained Influence influence thresholds ( 300 / 600 / ? Influence ).

Gains access to 2 unique actions. These actions can be triggered once the meter is full. the bar is filled according to your Influence influence generation.
Unique actions:
{{Culture orientation|Aesthete}}

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