Cities and units can obtain a number and multiple of different statuses from actions, events, civics and more.
City Statuses[编辑 | 编辑源代码]
Status |
Description |
Effects
|
Administered |
Example |
Example
|
Celebrating |
Festivities across the city bring feelings of contentment to all. |
+10 Stability Stability (10 Turn)
|
Fanatical |
A religious zeal for one true faith is consuming the city. Citizens and holy ones alilke exclaim the truth, while hunting down heretics with renewed vigor. |
+25% Faith Faith (10 Turn)
|
Locked Down |
Civilisation forces flood the streets, reassuring the citizens but hindering industry. |
+10 Stability Stability (10 Turn)
|
-2 Industry Industry (10 Turn)
|
Science Investing |
Extra funding for scientific projects leaves the city's coffers more empty, but helps seed innovative projects. |
+20 Science Science
|
-15 Money Money (10 Turn)
|
Tolerant |
Brothers and sisters of other faiths are more than welcome in the city, where they are free to build temples and practice their religion in peace. |
+5 Faith Faith (10 Turn)
|
Sacrificing
|
Many farmhands and labourers of the city have given themselves over to military production in a frenzy of patriotic fervour.
|
-5 Food food (10 Turn)
|
Modify land unit Industry production cost by -35%
|
Modify naval unit Industry production cost by -35%
|
Force-Labored |
Coerced through leadership pressure, workers toil longer hours for their industries. |
+5 Industry industry (10 Turn)
|
-5 Stability Stability (10 Turn)
|
Patriotic |
The city is awash with military patriotism, the citizens contented and happy to go the extra mile for the military-industrial complex. |
Modify land unit Industry production cost by -20%
|
Modify naval unit Industry production cost by -20%
|
Defiant |
A mood of mournful defiance hangs over the city, fueling discontent. |
-5 Stability Stability (10 Turn)
|
Superstitius
|
Irrationality runs riot as citizens succumb to a time of hearsay, exaggeration and superstition. Scientific advances are slowed.
|
-2 Science Science (10 Turn)
|
Bountiful
|
The farming quarters of the city buzz with life, securing bumper crops.
|
+10 Food food (10 Turn)
|
Victorious |
Example |
Example
|
Unit Statuses[编辑 | 编辑源代码]
Status |
Description |
Effects
|
Swift |
The unit moves with a spring in its steps, temporarily able to cover greater distances than usual. |
+2 Movement movement speed (10 Turn)
|
Letargic |
Weather it's fatigue or demoralized soldiers, the result is the same: this unit is slow. |
-1 Movement land movement speed (10 Turn)
|
Supplied |
This army is currently located in an allied teretory and as such will regenerate its health and may also benefit from other abilities. |
+20 health regeneration (∞ Turn)
|
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This page was moved from gamepedia:humankind:Status. Its edit history can be viewed at Status/edithistory