Ideology represents the political beliefs of a civilization. The choices you make in civics or narrative events will influence your society ideologies. Ideologies always provide a bonus, where the bonus type depends on your current position on each ideological axis.

Ideological Axis[编辑 | 编辑源代码]

Collectivism Collectivism +20% Industry +15% Industry +10% Industry +5% Industry 0% Industry Individualism Individualism
0% Money +5% Money +10% Money +15% Money +20% Money
Homeland Homeland +20% Stability +15% Stability +10% Stability +5% Stability 0% Stability World World
0% Food +5% Food +10% Food +15% Food +20% Food
Liberty Liberty +20% FIMS +15% FIMS +10% FIMS +5% FIMS 0% FIMS Authority Authority
0% FIMS +5% FIMS +10% FIMS +15% FIMS +20% FIMS
Tradition Tradition +4 Influence +3 Influence +2 Influence +1 Influence 0 Influence Progress Progress
0% Science +5% Science +10% Science +15% Science +20% Science
FIMS
Food Food, Industry Industry, Money Money, Science Science

Effects[编辑 | 编辑源代码]

Individualism Individualism
"The choices taken emphasize deregulation, shifting power to private entities, supporting individual interests instead of collective ones."
Gives extra Money on settlements.


Collectivism Collectivism
"The choices taken emphasize socialized measures, regulations on the economy, collectivized decisions, etc."
Gives extra Industry on settlements.


Homeland Homeland
"The choices taken emphasize group defense, exceptionalism, militarization for reasons against other groups, etc."
Gives extra Stability on settlements.


World World
"The choices taken emphasize cooperation, humanism, universalism, militarization for reasons of unifying groups, etc."
Gives extra Food on settlements.


Liberty Liberty
"The choices taken emphasize people taking initiative in organizing their society, in what they express, in what they say to the political structure, etc."
Gives extra Food , Industry , Money , and Science on unadministered cities.


Authority Authority
"The choices taken emphasize controlling any dissidence, in policing more or less closely the population, defining what people are allowed to do and not do in a top-down manner, etc."
Gives extra Food , Industry , Money , and Science on Capital.


Tradition Tradition
"The choices taken emphasize doing things as they have always been done, repudiating new ways of seeing the world, etc."
Gives extra Influence per territory.


Progress Progress
"The choices taken emphasize changing how things are done, searching for new ideas, questioning tradition, etc."
Gives extra Science on settlements.



This article is a stub. You can help Humankind Wiki by expanding it.

This page was moved from gamepedia:humankind:Ideology. Its edit history can be viewed at Ideology/edithistory