Humankind
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Unit Traits
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== Unit classes == {| class="wikitable" !Name !Description |- |Aircraft Carrier |Can transport aircraft. |- |Animal |Close-combat [[Units|unit]] that behaves erratically in battle. Can be hunted for {{Icon|Food}} by certain [[units]]. |- |Armoured Vehicle |Strong against close-ranged attacks. |- |Armoured Vessel |Strong against close-ranged attacks. |- |Boarding Vessel |No special rules. |- |Bomber |Specialized air-strike [[Units|unit]] able to damage enemy land [[units]] and structures, but unable to patrol or fight aircraft. |- |Cavalry |Close-combat [[Units|unit]] that ignores enemy zones of control. Particularly good for running down '''ranged''' [[units]]. |- |Fighter |Patrol aircraft [[Units|unit]] able to provide vision and counter enemy aircraft. |- |Gun Platform |No special rules. |- |Gunship |Ignores all constraints and bonuses from terrain, and cannot be attacked by '''melee''' [[units]]. |- |Gunner |Ranged-combat [[Units|unit]], must have line of sight to attack. Fights at full combat strength even when defending against close-combat attacks. |- |Heavy Weapon |Ranged-combat [[Units|unit]], must have line of sight to attack. Can destroy fortified tiles but cannot retaliate when attacked by a close-combat [[Units|unit]]. |- |Melee |Close-combat [[Units|unit]]. Useful for protecting '''ranged''' [[units]] from '''cavalry'''. |- |Missile |Consumed to perform a single strike action on a distant target. |- |Multi Role Aircraft |Versatile aircraft [[Units|unit]] which can perform both patrols and air-strikes effectively. |- |Naval Transport |Ranged-combat naval [[Units|unit]], must have line of sight to attack. Replaces land [[units]] which embark to travel across ocean tiles. |- |Nomad |Special [[Units|unit]] that gathers {{Icon|Food|3=food}} through fighting and ransacking in order to multiply. |- |Ranged |Ranged-combat [[Units|unit]]. Less effective when it can't see its target. Receives a penalty to ist combat strength when defending against close-combat attacks. |- |Siege Artillery |Ranged-combat [[Units|unit]], must have line of sight to attack. Can destroy fortified tiles but cannot retaliate when attacked by a close-combat [[Units|unit]]. |- |Siege Weapon |Can only be constructed during a siege using accumulated siege works. Cannot enter [[city]] tile or retaliate when attacked by a close-combat [[Units|unit]]. |- |Spy |Cannot fight, but can enter enemy [[City|cities]] to steal [[Resource|resources]]. |- |Torpedo Vessel |Strong against '''ranged''' attacks. |}
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