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Template:Culture orientation
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<includeonly>[[File:{{{1}}} culture icon.png|alt=|left|80x80px]] '''[[{{{1}}}]]''' [[Culture|cultures]] favour a gameplay style focused on {{#switch: {{{1|}}} | Merchant = generating {{Icon|Money|3=money}}. | Scientist = generating {{icon|Science||science}} and unlocking [[Technologies|technologies]] in the [[Tech Tree|tech tree]]. | Militarist = the use of a large successful military. | Expansionist = claiming [[territory]]. | Agrarian = population growth and creating {{Icon|Food|3=food}}. | Builder = construction and {{Icon|Industry|3=industry}}. | Aesthete = earning {{icon|Influence||influence}}. }} These [[Culture|cultures]] earn more fame from [[{{#switch: {{{1|}}} | Merchant = Merchant {{!}} merchant | Scientist = Scientist {{!}} scientist | Militarist = Militarist {{!}} militarist | Expansionist = Expansionist {{!}} expansionist | Agrarian = Agrarian {{!}} agrarian | Builder = Builder {{!}} builder | Aesthete = Aesthete {{!}} aesthete }}]] '''{{Icon|Era Star|3=era stars}}'''. Maximum '''{{Icon|Era Star|3|era stars}}''' be obtained from this type by reaching the {{#switch: {{{1|}}} | Merchant = gained {{Icon|Money|3=money}} thresholds ( '''{{Icon|Money|600 / ? / ?}}''' ). | Scientist = researched technologies thresholds ( '''{{Icon|Scientist Threshold|4 / 7 / 10}}''' ). | Militarist = destroyed enemy [[Units|unit]] thresholds ( '''{{Icon|Militarist Threshold|6 / 13 / ?}}''' ). | Expansionist = owned territory thresholds ( {{Icon|Expansionist Threshold|5 / 8 / ?}} ). | Agrarian = gained poppulation ([[units]] counts as population) thresholds ( '''{{Icon|Agrarian Threshold|10 / 20 / ?}}''' ). | Builder = built district thresholds ( '''{{Icon|Builder Threshold|6 / ? / ?}}''' ). | Aesthete = gained {{icon|Influence||influence}} thresholds ( '''{{Icon|Influence|300 / 600 / ?}}''' ). }} {{#switch: {{{1|}}} | Merchant = Doubles gains of {{Icon|Money|3=money}} when selling a [[resource]] and halves costs of {{Icon|Money|3=money}} when buying them. Any [[resource]] you buy via trade can be re-purchased by other [[Empire|empires]] at a premium.{{Clear|left}} | Scientist = Can set [[City|cities]] into "Science" mode: all the {{Icon|Industry|3=industry}} and {{Icon|Money|3=money}} are converted into {{Icon|Science|3=science}}. The mode lasts until you turn it off on the city, but you have to wait for at least {{Icon|Turn|5|turns}}.{{Clear|left}} | Militarist = Gains the ability to instantly raise militia armies in your [[City|cities]], these armies can be used to attack or defend and can move on the map, but they cost [[population]].{{Clear|left}} | Expansionist = {{Clear|left}} | Agrarian = Gains access to 2 unique actions. These actions can be triggered once the meter is full. the bar is filled according to your surplus {{Icon|Food|3=food}}.{{Clear|left}}'''<big>Unique actions:</big>''' * '''Mother's Milk''': Creates 1 population per territory in all of your [[City|cities]]. * '''Land of Plenty''': Attracts 1 population for each adjacent territory in an opponent [[city]]. | Builder = Can set [[City|cities]] into "Industry" mode: all the {{Icon|Science|3=science}} and {{Icon|Money|3=money}} are converted into {{Icon|Industry|3=industry}}. The mode lasts until you turn it off on the city, but you have to wait for at least {{Icon|Turn|5|turns}}.{{Clear|left}} | Aesthete = Gains access to 2 unique actions. These actions can be triggered once the meter is full. the bar is filled according to your {{Icon|Influence|3=influence}} generation.{{Clear|left}}'''<big>Unique actions:</big>''' * '''Influence Bomb''': Instantly convert a territory to your cultural {{Icon|Influence|3=influence}} regardless of the current values. * '''Tourism Yields''': Increase economy gains from cultural {{Icon|Influence|3=influence control}} by 100% for {{Icon|Turn|5|turns}}. }} </includeonly><noinclude>{{doc}}</noinclude><noinclude> <small>This page was moved from [[gamepedia:humankind:Template:Culture orientation]]. Its edit history can be viewed at [[Template:Culture orientation/edithistory]]</small></noinclude>
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