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Cities and units can obtain a number and multiple of different '''statuses''' from actions, [[events]], [[civics]] and more. == City Statuses == {| class="wikitable" |- ! Status!! Description !! Effects |- | '''Administered'''|| Example || Example |- | '''Celebrating'''|| Festivities across the city bring feelings of contentment to all.||{{Icon|Stability|+10|Stability}} (10 {{icon|Turn}}) |- | '''Fanatical'''|| A religious zeal for one true faith is consuming the city. Citizens and holy ones alilke exclaim the truth, while hunting down heretics with renewed vigor.|| {{icon|Faith|+25%|Faith}} (10 {{icon|Turn}}) |- | rowspan="2" | '''Locked Down'''|| rowspan="2" | Civilisation forces flood the streets, reassuring the citizens but hindering industry.|| {{Icon|Stability|+10|Stability}} (10{{icon|Turn}}) |- |{{icon|Industry|-2|Industry}} (10 {{icon|Turn}}) |- | rowspan="2" |'''Science Investing'''|| rowspan="2" | Extra funding for scientific projects leaves the city's coffers more empty, but helps seed innovative projects.|| {{icon|Science|+20|Science}} |- |{{icon|Money|-15|Money}} (10 {{icon|Turn}}) |- | '''Tolerant'''|| Brothers and sisters of other faiths are more than welcome in the city, where they are free to build temples and practice their religion in peace.|| {{icon|Faith|+5|Faith}} (10 {{icon|Turn}}) |- | rowspan="3" |'''Sacrificing''' | rowspan="3" |Many farmhands and labourers of the city have given themselves over to military production in a frenzy of patriotic fervour. |{{Icon|Food|-5|food}} ({{icon|Turn|10}}) |- |Modify land unit {{Icon|Industry|3=production cost}} by -35% |- |Modify naval unit {{Icon|Industry|3=production cost}} by -35% |- | rowspan="2" |'''Force-Labored'''|| rowspan="2" | Coerced through leadership pressure, workers toil longer hours for their industries. ||{{icon|Industry|+5|industry}} ({{icon|Turn|10}}) |- |{{Icon|Stability|-5|Stability}} ({{icon|Turn|10}}) |- | rowspan="2" |'''Patriotic'''|| rowspan="2" | The city is awash with military patriotism, the citizens contented and happy to go the extra mile for the military-industrial complex. || Modify land unit {{Icon|Industry|3=production cost}} by -20% |- |Modify naval unit {{Icon|Industry|3=production cost}} by -20% |- |'''Defiant'''|| A mood of mournful defiance hangs over the city, fueling discontent. ||{{Icon|Stability|-5|Stability}} ({{icon|Turn|10}}) |- |'''Superstitius''' |Irrationality runs riot as citizens succumb to a time of hearsay, exaggeration and superstition. Scientific advances are slowed. |{{icon|Science|-2|Science}} ({{icon|Turn|10}}) |- |'''Bountiful''' |The farming quarters of the city buzz with life, securing bumper crops. |{{Icon|Food|+10|food}} ({{icon|Turn|10}}) |- | '''Victorious''' || Example || Example |} == Unit Statuses == {| class="wikitable" ! Status!! Description !! Effects |- | '''Swift'''|| The unit moves with a spring in its steps, temporarily able to cover greater distances than usual.||{{Icon|Movement|+2|movement speed}} (10 {{icon|Turn}}) |- |'''Letargic'''|| Weather it's fatigue or demoralized soldiers, the result is the same: this unit is slow. ||{{Icon|Movement|-1|land movement speed}} ({{icon|Turn|10}}) |- |'''Supplied'''|| This army is currently located in an allied teretory and as such will regenerate its health and may also benefit from other abilities. || +20 health regeneration ({{Icon|Turn|∞}}) |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |} {{stub}}<noinclude> <small>This page was moved from [[gamepedia:humankind:Status]]. Its edit history can be viewed at [[Status/edithistory]]</small></noinclude>
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