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'''Independent People''' (known as '''IP''' among the players) are minor AI entities which, unlike [[Empire|empires]], do not compete for [[fame]]. They begin as wandering [[units]] but are able to found [[City|cities]] and claim [[Territory|territories]]. The player is able to fight independent people, patronize them, or with the appropriate [[civics]], assimilate them. If the stability of major [[Cultures]] are too low, their cities and territories will fall into the hands of independent people as well. These particular independent peoples would bear the name of the major cultures they come from. == List of Independent Peoples == {| class="wikitable" |+ !Era !Independent People !City !Peaceful or Violent !Description |- ! rowspan="11" |Ancient Era |Akkadians |Akkad |Peaceful |Legends say that Akkad was founded by Sargon. Under their leader's rule the people have flourished, building roads, irrigation systems, and trade routes. |- |Elamites |Šuš |Peaceful |The Elamites keep an eagle eye on friend and foe. Masters of timing and diplomacy, they are known to wait, and then strike at the right moment. |- |Hurrians |Urkes |Violent |Acclaimed for their finely-crafted ceramics and metallurgy, Hurrian goods fetch commanding prices in markets across the known world. |- |Hyksos |Avaris |Violent |Rumored to slowly have taken a peaceful stranglehold over the commercial city of Avaris, The Hyksos forge both war and peace with surrounding lands. |- |Kassites |Dur-Kurigalzu |Violent |Worshippers of the horse, The Kassites have helped spread the animals' popularity as both servants of agriculture and war. |- |Lulubi |Luluban |Violent |The rock relief above Luluban depicting king Anubanini trampling his foes pays testament to the fear that the Lulubi engender in their enemies. |- |Medes |Hagmatāna |Violent |The chroniclers of the time contend that the Medes formed from several nomadic tribes of the desert, including a hereditary group of priests, the Magi. |- |Minoans |Phaistos |Violent |Towering palaces, sophisticated drainage systems, and stunning frescoes, Minoan culture is affluent and status-driven. |- |Mitannians |Waššukanni |Violent |Believed to have formed from roaming war-parties who exploited the power vacuum in the region, the Mitannians are a hard, militarist culture. |- |Nok |Nok |Peaceful |With hardy pearl millet providing a dependable food source, even in drought conditions, the Nok concentrate on their artistic endeavors, notably their terracotta sculptures. |- |Norte Chico |Huaricanga |Peaceful |Channeling the mighty snowmelt from nearby mountains, Norte Chico are masters at irrigation, and used this mastery to build the impressive city of Huaricanga. |- ! rowspan="19" |Classical Era |Arverni |Gergovia |Violent |Characterized by recalcitrance and a refusal to surrender, The Arverni are also known for their excellent weapons and a mastery of metallurgy. |- |Bactrians |Bactra | | |- |Burgundians |Worms |Violent |An offshoot and ally of other Germanic Tribes, The Burgundi split off and eventually founded their own homeland. |- |Cantabri |Vellica |Violent |The Cantabrians are a people both fierce and independent: they are known for their rebellious spirit and vigor in defending their lands |- |Cherusci |Teutoburg |Violent |A warmongering tribe, there are whispers the leadership is split between policies of allegiance and rebellion with the region's major empires. |- |Dacians |Sarmizegetusa |Violent |Known for their fortifications and masonry, the Dacian's skills in everyday crafts are less well known than their ability to defend their territory. |- |Etruscans |Velzna |Peaceful |A great, if lesser known civilization, Etruscan society is known for its architecture, religious practices, and pioneering administration. |- |Garamantes |Garama |Peaceful |With a number of large settlements and a willingness to trade, this people are known for cultivating arid lands and thriving in difficult circumstances. |- |Mochicas |Moche |Peaceful |A group of autonomous settlements that share language and culture, the Mochicas are renowned for their vibrant and high quality copper work, ceramics, and crafts. |- |Molossians |Passaron |Violent |An ancient Greek people mentioned in many epic poems, the Molossians are revered for their skills in battle and their ability to hold a grudge. |- |Nazca |Cahuachi |Peaceful |Farmers and artisans, the Nazca are known for their crafts and technologies such as polychromatic ceramics, intricate textiles, and their famous giant geoglyphs. |- |Numidians |Khirtan |Violent |Hailing from arid and inhospitable lands, The Numidians are a hardy people whose cavalry is widely respected -- or feared. |- |Parthians |Hecatompylos |Peaceful |Seeking absolute loyalty from their dignitaries and people, The Parthian rulers lead pragmatically, even ready to install outsiders in positions of power. |- |Picts |Burghead |Violent |This Celtic people is known for fierce desire for independence, waging battles against unfriendly empires for as long they are present in their lands |- |Sabines |Cures |Violent |An ancient tribe with descendants mingling in other major empires, the Sabines are part of many cultures via assimilation or conquest. |- |Scythians |Scythian Neapolis |Peaceful |A nomadic people originating from Central Asia, the Scythians spread their cultural influences across the Pontic Steppes -- Primarily from horseback. |- |Thracians | | | |- |Vandals |Hippo Regius |Violent |This Germanic tribe is fearsome enough to suggest it will cause difficulties for the major players in its vicinity. |- |Zapotecs |Huijazoo |Peaceful |Sturdy buildings, ball courts, and stunning jade jewelry can be found in Zapotec lands. Traders and farmers, they have created a thriving civilization. |- ! rowspan="15" |Medieval Era |Armenians |Sis |Peaceful |Cursed or blessed with a location of geopolitical importance, the tenacious and independent Armenian culture has a long history of trade, diplomacy, and war. |- |Avars |Sirmium |Violent |An amalgam of horse-mounted nomadic tribes from the Steppes, the Avars use the stirrup to improve their maneuverability and increase the impact of their charges. |- |Berbers |Tlemcen |Violent |Hailing from a sparsely inhabited wilderness, the Berber traders and warriors have triumphed in both peace and war with much larger powers. |- |Bretons |Gwened |Violent |The traditional motto of this native Celtic People is “Kentoc’h mervel eget bezañ saotetri” -- Death before dishonor. |- |Icelanders |Þingvellir |Peaceful |Used to rigor and hardship, in times of war the Icelanders show their Norse roots as they fight with similar weapons and can travel easily on the sea. |- |Khazars |Atil |Peaceful |This semi-nomadic Turkic tribe rules a great trading empire; its commercial and military power means that it still receives tribute from many other peoples. |- |Magyars |Esztergom |Violent |The Magyars sow terror during their fast and devastating raids; it was once believed that "ogre" was derived from another of their names: "Ungri". |- |Malinkes |Sorotomo |Peaceful |Immortalizing their traditions and hereditary nobility, Malinke storytellers known as "Griots" pass their history and mythology verbally from one generation to the next. |- |Normans |Rouen |Violent |With a reputation for bravery bordering on foolhardiness, The Normans are known for their martial skills as well as their culture. |- |Ostrogoths |Ravenna |Violent |Renowned for their military prowess, this Goth tribe has a terrifying reputation and has sacked cities belonging to much bigger empires. |- |Scots |Dunadd |Violent |Gaelic-Speaking and Christian, the early Scots are a collection of fiercely independent clans that maintain their independence from neighboring powers. |- |Somalis |Mogadishu |Violent |Well-Organized and powerful, the Somalis use the wealth of their trading empire to maintain their independence and extend their commercial reach. |- |Thai |Ayutthaya |Violent |Born from indigenous revolts against powerful rivals, the irregular Thai soldiers are renowned for fighting in the extreme environments of their native lands. |- |Toltecs |Tollan |Peaceful |An urban center of craftsmanship and architecture, the capital city of Tollan relies on the military orders of Eagle, Coyote, and Jaguar to control its lands. |- |Visigoths |Toledo |Violent |The Visigoth's warlike heritage is shown notably in their list of military feats. They are less known for their code of laws, which elevates the rights of women. |- ! rowspan="7" |Early Modern Era |Inca |Cuzco |Peaceful |Descendants of ancient Andean agricultural civilizations, the Inca have built a vast network of cities linked by well-crafted roads. |- |Kongo |Mbanza-Kongo |Violent |Proud and willful, the Kongo inhabit a densely settled land whose easily available manpower and resources are controlled by their king. |- |Malays |Malacca |Peaceful |The sultanate blends established cultural practices with newer Islamic traditions, making thriving, cosmopolitan Malacca an important waypoint on global trade routes. |- |Mississippians |Cahokia |Violent |The temples, domestic buildings, and copper workshops of Cahokia stand on enormous terraced, earthen mounds, giving vantage over the surrounding fields of maize. |- |Tamils |Singai Nagar |Peaceful |A culture with a rich literary tradition, the Tamils achievements are many and varied, and not limited only to the page. |- |Tarascans |Tzintzuntzan |Peaceful |In the capital, the fabled city of hummingbirds, it is reputed that the ceramic marvels are only matched by the iridescence of the hummingbird's wing. |- |Tlaxcaltecs |Tlaxcala |Violent |Threats from powerful neighbors gave birth to the Tlaxcaltec's famous military might and organization, but if subdued they could become stronger allies. |} == List of Independent Peoples spawn from major [[Culture|Cultures]] == {| class="wikitable sortable" |+ !Era !Culture !Description |- ! rowspan="10" |Ancient Era |[[Assyrians]] |A culture ready for war, the Assyrians are a fierce, military-focused people with martial prowess driven by the noble classes who seek land and riches. |- |[[Babylonians]] |With their hearts and minds immersed in their great heaving metropolises, the Babylonians are among the era's great builders, thinkers, and mathematicians. |- |[[Egyptians]] |A culture of divine-touched pharaohs, fertile lands, and dreams of immortality. Unparalleled architects and administrators capable of transforming the land. |- |[[Harappans]] |The Harappans are city planners without peer, cultivating peas and sesame, cotton and barley, by ingeniously channeling the flood waters of the monsoon season for their own benefit. |- |[[Hittites]] |A culture that understands the power of steeds for order and battle, the Hittites also seek the valuable ores that will dictate the coming victors and vanquished. |- |[[Mycenaeans]] |Behind the great palatial walls of their fortresses, the Mycenaeans jealously guard their vast stores of artefacts. Militaristic and austere, their champions fight for the gods and glory. |- |[[Nubians]] |Masters of trade, the Nubians exist at the crossroads of the world, where luxuries like incense, ivory, and ebony are exchanged under the watchful eye of skilled archers. |- |[[Olmecs]] |Exploiting the fertile lands around coastal waters and inland lakes, the Olmecs will use their bounties to build striking city complexes brimming with monuments and ceremonial sites. |- |[[Phoenicians]] |A seafaring culture of fishermen, sailors, and merchants, the Phoenicians will chart the coastlines, their galley holds loaded with textiles and wine, cedar and glass, and more. |- |[[Zhou]] |Under the mandate of heaven, the Zhou will oversee an era of social, philosophical, and cultural growth the likes of which the world has never seen. |} [[Category:Humankind]]<noinclude> <small>This page was moved from [[gamepedia:humankind:Independent People]]. Its edit history can be viewed at [[Independent People/edithistory]]</small></noinclude>
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