Humankind
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The '''Avatar''' what the other [[Empire]]s will see when interacting with the player. The clothes will evolve through the [[eras]], but other features can modify, like looks, identity, name and so on. The changes are never definitive, so do not hesitate to try new looks! ==Official Video== {{#ev:youtube|HDmu_E2P3-E|500}} ==Archetypes== By default, '''Archetypes''' are set on balanced. You can only edit 3 Archetypes. {| class="wikitable" !Name !Option 1 !Option 2 |- |'''Leadership''' |Cruel |Benevolent |- |'''Conflict Resolution''' |Pacifist |Militarist |- |'''Temperance''' |Impulsive |Cool headed |- |'''Sociability''' |Introvert |Extrovert |- |'''Trust''' |Wary |Trusting |- |'''Intrgrity''' |Traitorous |Loyal |- |'''Audacity''' |Careful |Risk taking |- |'''Planning''' |Adaptative |Committed |- |'''Tolerance''' |Hateful |Open |- |'''Resentment''' |Vindictive |Forgiving |} ==Strengths== {| class="wikitable" !Name !Points !Description |- |Militarist |10 | {{icon|Strength|+1|combat strength}} on [[Units|unit]] on tile |- |Aesthete |10 |{{Icon|Influence|+1|influence}} on [[Commons Quarter]] |- |Lumberjack |10 |{{Icon|Industry|-25%|industry cost}} on [[World Wonders|Cultural Wonders]] |- |Doctor |20 | -20% on [[Units|unit]] production cost |- |Agrarian |10 |{{Icon|Food|+1|food}} on [[Farmers Quarter]] |- |Scientist |10 |{{Icon|Science|+1|science}} on [[Research Quarter]] |- |Crusader |10 | {{icon|Strength|+2|combat strength}} on [[Units|unit]] on [[Territory|territories]] influenced by other [[Religion|religions]] |- |Colonialist |20 | -25% on camp creation cost |- |Builder |10 |{{Icon|Industry|+1|industry}} on Trades Quarter |- |Expansionist |20 |<nowiki>-25% attachment cost</nowiki> -25% [[city]] merge cost |- |Pillager |20 |{{Icon|Money|+100%|money}} gained per ransack |- |Architect |10 |{{Icon|Influence|+5|influence}} on [[World Wonders|Cultural Wonders]] |} ==Biases== You can select up to two '''Biases''', according to the maximum points you can use to edit your persona. Note that some of them are not compatible. {| class="wikitable" !Name !Points !Description |- |'''Hipster''' |50 |They favor ideological positions that are the least taken by other Empires. |- |'''Stubborn''' |50 |They keep their first Culture for the whole game. |- |'''Prideful''' |50 |They systematically refuse Demands. |- |'''Aggregator''' |10 |They tend to settle everywhere as soon as possible. |- |'''Maritime''' |10 |They focus on developing a strong navy and coastal Cities. |- |'''Lover''' |90 |They favor ideological positions similar to other Empires. |- |'''Peace and Love''' |50 |They want to ally with everyone. |- |'''To the End''' |50 |They never surrender. The only acceptable outcome for a war, is victory! |- |'''Luxurious''' |10 |They collect luxurious in priority and want to control all the Manufactures. |- |'''Pilgrim''' |10 |They tend to space out their Outposts. |} {{stub}} __NOTOC__<noinclude> <small>This page was moved from [[gamepedia:humankind:Avatar]]. Its edit history can be viewed at [[Avatar/edithistory]]</small></noinclude>
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