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Stability
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'''Stability''' is a mechanic in [[Humankind]] that represents the public order and the control over the Empire. Symbol used in game: {{Icon|Stability}} '''Stability''' has two major parts, the first one is in the [[city]] level, which represents each individual [[City|cities]] own '''stability'''. The second part is the global '''stability''' of the [[Empire]]. == City stability == Each [[city]] has its own overall '''stability'''. The city '''stability''' provides bonuses based on the actual '''stability''' percentage. If [[city]] '''stability''' goes under 25% the [[city]] loses its capability to build new [[Extension|districts]] or continue existing constructions. If it drops even below the [[city]] can revolute. But if the [[city]] has over 90% '''stability''' it gets bonuses to the [[population]] growth and more. To keep the '''stability''' high, [[City|cities]] can build [[Infrastructure|infrastructures]], run repeatable actions or build specific [[Extension|districts]] like the [[Commons Quarter]]. But keep in mind most [[Extension|districts]] and increasing the [[city]] [[territory]] count reduce '''stability'''. === Effects === *Unadministrated cities suffer from {{Icon|Stability|-30|stability}}. *{{Icon|Stability|-20|stability}} per [[territory]] in a [[city]] *{{Icon|Stability|-5|stability}} per [[extension|district]] in a [[city]] == Global stability == The global '''stability''' of the [[Empire]] depends on the '''stability''' of each [[City|cities]]. This one is used to gain [[Civics|civics points]] as long as the '''stability''' of the [[Empire]] is above 25%. If the [[Empire]] '''stability''' is not high enough and this situation remains for too long, a revolution will happen, which will slow down your economy and reset all your [[civics]] choices. {{Stub}} [[Category:Resources]]<noinclude> <small>This page was moved from [[gamepedia:humankind:Stability]]. Its edit history can be viewed at [[Stability/edithistory]]</small></noinclude>
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