Humankind
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[[File:Terrain.jpg|right|500px]] == Overview == The '''world map''' in [[Humankind]] has terrain in different elevations which has a strong impact on view distance, [[battles]] and sieges. The map is split into multiple [[Territory|territories]]. Multiple [[Natural Wonder|natural wonders]] can be found across the map. == Terrain == Terrain determines what yields a '''tile''' will naturally have. This is represented by '''tile types'''. '''Tiles''' has other basic elements like '''elevation''', which impacts [[unit]] movement, line of sight, and combat strength. Some '''tiles''' have special features, modifiers, which provide additional yields to them, like oases, caves, rivers and so on. Some also have either [[Luxury Resource|luxury]] or [[Strategic Resource|strategic resources]]. <div style="float: left; margin-right: 40px">'''<big>Tile types</big>''' {| class="wikitable" !Tile Name !Yields |- | Coastal Water || {{icon|Food|1}} |- | Dry Grass || {{icon|Food|1}} |- | Forest || {{icon|Industry|2}} |- | Lake || {{icon|Food|2}} |- | Mountain || {{icon|Industry|3}} |- | Ocean || none |- | Prairie || {{icon|Food|2}} |- | Rocky Field || {{icon|Industry|2}} |- | Rocky Forest || {{icon|Industry|3}} |- | Sterile || none |- | Stone Field || {{icon|Industry|1}} |- | Wasteland || none |- | Woodland || {{icon|Industry|1}} |} </div> '''<big>Natural Modifiers</big>''' {| class="wikitable" !Modifier Name !Bonus Yields |- |Black Soil |{{icon|Food|+2}}, {{icon|Science|+3}} |- |Caldera |{{icon|Industry|+1}}, {{icon|Science|+1}} |- |Cave |{{icon|Science|+3}} |- |Clay |{{icon|Industry|+1}} |- |Coral Reef |{{icon|Food|+1}}, {{icon|Science|+4}} |- |Crater |{{icon|Industry|+1}}, {{icon|Science|+3}} |- |Domesticable Animals |{{icon|Food|+2}} |- |Hot Springs |{{icon|Industry|+1}}, {{icon|Science|+4}} |- |Hydrothermal Vents |{{icon|Science|+3}} |- |Marsh |{{icon|Food|+1}}, {{icon|Industry|+1}} |- |Oasis |{{icon|Food|+3}} |- |River |{{icon|Food|+1}} |- |River Spring |{{icon|Food|+1}} |- |Terra rosa |{{icon|Food|+1}}, {{icon|Science|+3}} |- |Volcano earth |{{icon|Food|+1}}, {{icon|Industry|+2}} |- |Waterfall |{{icon|Food|+2}}, {{icon|Industry|+1}} |}{{Clear}} ==Territories and Biomes== The '''map''' is split into territories. Territories are a grouping of tiles where a player is able to build a [[City|settlement]]. Multiple territories can be linked to a [[city]], but there can not be multiple [[city|cities]] in a territory. *Read more in the main article: [[Territory]] Each territory also has a biome. Biomes effect the type of [[resource]]s available in a territory and the appearance of terrain. ;Biomes include: :arctic, badlands, desert, grassland, mediterranean, savanna, taiga, temperate, tropical, and tundra. ==Natural Wonders == * See the main article: [[Natural Wonder]] Natural wonders are found across the map; claiming them would provide stability, money, and influence. [[Category:Humankind]]<noinclude> <small>This page was moved from [[gamepedia:humankind:Map]]. Its edit history can be viewed at [[Map/edithistory]]</small></noinclude>
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