Humankind
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==Combat statistics== Each [[unit]] possesses stats which describe its strength in combat. These stats may be modified further by factors such as veterancy, terrain bonuses or other special bonuses. There are several stats important to combat: *'''Health''' − Each [[unit]] has 100 points of health. Each attack it suffers brings its health down, and when its health reaches 0, the [[unit]] dies. *{{icon|Strength||Combat Strength}} − This defines the general strength of the [[unit]] (for all types). *{{icon|Range||Range}} − It defines which tiles around the [[unit]]'s position they may attack. For example, a {{icon|Range||range}} of 3 means that the [[unit]] may attack all tiles up to three away from its position. *{{icon|Movement||Movement}} − Movement points are consumed when [[units]] are directed to move across terrains. The default consumption can be modified by roads, cliffs, rivers, enemy zone of control, etc. [[Units]] can attack even if they have no movement left. *{{icon|Vision||Vision Range}} *{{icon|Detection||Detection Range}} ===Combat modifiers=== *'''Crossing river:''' {{icon|Strength|-3|Combat Strength}} *'''High ground:''' {{icon|Strength|+4|Combat Strength}} *'''Defending:''' {{icon|Strength|+1|Combat Strength}} *'''Fortification:''' {{icon|Strength|+6|Combat Strength}} *'''Rear attack:''' {{icon|Strength|+4|Combat Strength}} *'''Wounded:''' {{icon|Strength|-1|Combat Strength}} (under 50% helth) *'''Seriously wounded:''' {{icon|Strength|-2|Combat Strength}} (under ?% helth) *'''Friendly unit:''' {{icon|Strength|+1|Combat Strength}} (each adjacent unit) *'''Building cover:''' {{icon|Strength|+4|Combat Strength}} *'''Tree cover:''' {{icon|Strength|+4|Combat Strength}} *'''No line of sight:''' {{icon|Strength|-4|Combat Strength}} ====Unit class modifiers==== *'''Anti-Cavalry:''' {{icon|Strength|+5|Combat Strength}} (only against mounted units) *'''Trample:''' {{icon|Strength|+4|Combat Strength}} (only against weaker units) *'''Unstoppable:''' {{icon|Strength|+4|Combat Strength}} (only against stronger units) *'''Charge:''' {{icon|Strength|+3|Combat Strength}} (only against not adjacent units) *'''Guardian:''' {{icon|Strength|+3|Combat Strength}} *'''Inner Sea Mastodonte''': {{icon|Strength|+11|Combat Strength}} *'''Ramming:''' {{icon|Strength|+4|Combat Strength}} *'''Piercing:''' {{icon|Strength|+5|Combat Strength}} *'''Phalanx:''' {{icon|Strength|+1|Combat Strength}} *'''Tactical Superiority:''' {{icon|Strength|+3|Combat Strength}} *'''Bastion:''' {{icon|Strength|+3|Combat Strength}} *'''Anti-Colonialism:''' {{icon|Strength|+3|Combat Strength}} *'''Poison:''' {{icon|Movement|-2|Land Movement}} and {{icon|Range|-1|Range}} *'''Vulnerable in close-combat (Ranged):''' {{icon|Strength|-5|Combat Strength}} *'''Siege battle (Siege Mastery):''' {{icon|Strength|+3|Combat Strength}} *'''First round (Champion):''' {{icon|Strength|+4|Combat Strength}} *'''Enemy District (Ransacker):''' {{icon|Strength|+4|Combat Strength}} *'''Different religion (Proselyte):''' {{icon|Strength|+6|Combat Strength}}
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