Humankind
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[[File:City Overview Top.png|thumb|500x500px|City Overview (top)]] '''Cities''' can be created after reaching the [[Ancient Era]], from existing or newly created [[outpost]]s by the '''city''' creation action. After reaching the [[Early Modern Era]] and researched the [[Three-Masted Ship]] technology, which provides the [[settler]] [[Units|unit]], '''cities''' can be created by [[Settler|settlers]] with a few built-in [[Infrastructure|infrastructures]]. Each '''city''' controls a [[territory]], which the '''city''' built-in. '''Cities''' can build [[Extension|districts]], [[World Wonders|wonders]], [[Extension|holy sites]] and so on in their own [[territory]]. == Administrators == '''Cities''' need an administrator to unlock all its functions, but they can operate without them. If a '''city''' is unadministered, the '''city''' suffers a few penalties. These penalties are: the '''city''' is not able to build [[units]], it needs more {{Icon|Food|3=food}} to sustain its [[population]] and the '''city''' gets a huge hit on its {{Icon|Stability|3=stability}} ({{Icon|Stability|-30}}). The administrators can be assigned and unassigned from '''cities''' as well to relocate them. == Stability == Each '''city''' has its own overall {{Icon|Stability|3=stability}}. The '''city''' {{Icon|Stability|3=stability}} provides bonuses based on the actual {{Icon|Stability|3=stability}} percentage. If '''city''' {{Icon|Stability|3=stability}} goes under 25% the '''city''' loses its capability to build new [[Extension|districts]] or continue existing constructions. If it drops even below the '''city''' can revolute. But if the '''city''' has over 90% {{Icon|Stability|3=stability}} it gets bonuses to the [[population]] growth and more. To keep the {{Icon|Stability|3=stability}} high '''cities''' can build [[Infrastructure|infrastructures]], run repeatable actions or build specific [[Extension|districts]] like the [[Commons Quarter]]. But keep in mind most [[Extension|districts]] and increasing the '''city''' [[territory]] count reduce {{Icon|Stability|3=stability}}. == Territory expansion == It is possible to combine multiple [[Territory|territories]] to reduce the amount of '''cities''' required to control them. Each '''city''' can absorb multiple [[outpost]]s or '''cities''' to increase controlled [[Territory|territories]]. To absorb '''cities''' require the [[Military Architecture]] technology in the [[Medieval Era]]. Absorption cost {{Icon|Influence|3=influence}} or {{Icon|Money|3=money}}, depending on the [[Eras|era]]. Each extra [[territory]] cost the '''city''' {{icon|Stability|-20|stability}}. {{stub}} [[Category:Humankind]]<noinclude> <small>This page was moved from [[gamepedia:humankind:City]]. Its edit history can be viewed at [[City/edithistory]]</small></noinclude>
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